


Let us begin, I will make it simple for you since you are as dense as a block of ice You're right, might've been a nice place.Īlllllrighty then. Now that I think about it, people went there for the blood, which wouldn't be a thing if Old Ones wanting a surrogate child, and humans wanting to transcend wasn't a thing. Before modern medicine you'd be better off in the countryside.

There are pigs, dogs, ravens and horses in the city. People migrated en masse to the city to search for the magic cure. It's a dream (or nightmare, or realm, or dimension, however you wish to call it) created by a Great One.īut either way the place would be fucked, Old Ones or not. You never actually get to visit the real place. I just don't want to sperg out on details since most people won't bother reading this, but even basic gameplay mechanics and world design are neatly tied in with the lovecraft theme. The way it's done is also nice.īloodborne is unquestionably lovecraftian. The lovecraftian cosmic/ocean themes are revealed later on, and every area is changed once you have enough insight or beat a certain boss. But when Bloodborne released people thought it was a victorian-era VanHelsing game through and through. Just like the Flood in Halo is common place today and expected. kind of like Cloverfield before you see the monster >horror/mystery ambiance and the true evil being outside of the player's scope. Quake 1 is a result of rushed development and smashed-together ideas that, in combination with Carmack's new engine wizardry, a group of excellent mappers and artists, and Reznor's fantastic sound design, turned out way better than the sum of its parts, and I can't help but feel like any attempt at recreating that by-chance mixture will end up too similar to another Doom (because who the fuck knows what a Quake is anyway, right? Give 'em some demons and a machine gun instead of a nailgun and give Ranger a closed helmet, that's what the kids like). Lots of browns and greys that still look clean due to limitations of the time, unlike modern filter-obsessed browns and greys, little story beyond "go into the slipgates and shoot the things" (even less than Doom!), you don't even get a +use key to interact with things in favor of smacking it with an axe. On top of that it's a very moody, dull game- there's no cheeky Metallica songs remade in MIDI format, no ripping and tearing with a chainsaw or a double-barrel shotgun that blows away everything short of a Cyberdemon. Quake is a much slower, meatier game, with fewer enemies who are more damage-resistant and smarter with their attacks, and level design that is usually compact with lots of overlapping and circling about over previous areas thanks to Romero and the others' fantastic mapping. This thinking is why the remake is gonna be shit.ĭoom and Quake are only similar insofar as being FPS games made by id.
